The new character customization is either much better or much worse, depending on what you’re looking for in character customization. It’s still a mostly accessible system, and now it’s got a bit of extra flash where those inscrutable soulcrushes used to be. As those of us who suck at timed blocking are fond of saying, the best defense is a good offense.īut for the most part, the fighting in Soulcalibur V preserves its own sense of identity, with full use of 3D space and an emphasis on learning isolated moves rather than having to chain together combos. After no small amount of frustration in the training room, I’ve just accepted that blocking in Soulcalibur V is beyond my ken. I had a hard enough time forcing myself to press a guard button in Soulcalibur IV. Nothing makes you quite so lazy as Capcom’s move-backwards-to-block system. It’s less gratifying that Soulcalibur V has a whole new finicky guarding system that I can’t quite wrap my fingers around. The extra damage from the attack is just gravy. Watching their breakway flashy ass-kickings is nearly reward enough. Capcom, but this game’s spectacle is all about the 3D models. It’s not quite as spectacular as what my dudes do in Marvel vs. I can build up my meter and then stroke a pair of quartercircles with a three-button mash to trigger a quick cutscene of my dude doing something fancy. It’s a simple and gratifying alternative, on par with the latest Mortal Kombat’s super moves. As a strictly casual fighting game fan who could never pull off the last Soulcalibur’s soulcrushes and soulbreaks and whatnot, I actually approve of this. For instance, your new supermeter can give some attacks a “brave edge”, or you can can store up supermeter juice for a powerful “critical edge” attack. Some of the new gameplay in Soulcalibur V smacks of “make it more like a Capcom game”. Because there are, in fact, several other fighting games quite like it, most of them recently published by Capcom. I can say no such thing about Soulcalibur V. I can safely say there was no other fighting game quite like Soulcalibur IV. ![]() ![]() However you felt about Soulcalibur IV, you have to give it credit for its own sense of style and identity.
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